Terraria
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ArrayShape.cs
Go to the documentation of this file.
1
using
System.Collections.Immutable
;
2
3
namespace
System.Reflection.Metadata
;
4
5
public
readonly
struct
ArrayShape
6
{
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public
int
Rank
{
get
; }
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9
public
ImmutableArray<int>
Sizes
{
get
; }
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11
public
ImmutableArray<int>
LowerBounds
{
get
; }
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public
ArrayShape
(
int
rank,
ImmutableArray<int>
sizes,
ImmutableArray<int>
lowerBounds
)
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{
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Rank
= rank;
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Sizes
= sizes;
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LowerBounds
=
lowerBounds
;
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}
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}
System.Collections.Immutable.ImmutableArray
Definition
ImmutableArray.cs:223
System.Collections.Immutable
Definition
AllocFreeConcurrentStack.cs:4
System.Reflection.Metadata
Definition
AssemblyExtensions.cs:4
System.ExceptionArgument.lowerBounds
@ lowerBounds
System.Reflection.Metadata.ArrayShape.LowerBounds
ImmutableArray< int > LowerBounds
Definition
ArrayShape.cs:11
System.Reflection.Metadata.ArrayShape.Rank
int Rank
Definition
ArrayShape.cs:7
System.Reflection.Metadata.ArrayShape.Sizes
ImmutableArray< int > Sizes
Definition
ArrayShape.cs:9
System.Reflection.Metadata.ArrayShape.ArrayShape
ArrayShape(int rank, ImmutableArray< int > sizes, ImmutableArray< int > lowerBounds)
Definition
ArrayShape.cs:13
System.Reflection.Metadata.ArrayShape
Definition
ArrayShape.cs:6
source
System.Reflection.Metadata
System.Reflection.Metadata
ArrayShape.cs
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