_forcedSpawns | Terraria.GameContent.Ambience.AmbienceServer | private |
_secondarySpawnConditionsPerPlayer | Terraria.GameContent.Ambience.AmbienceServer | private |
_spawnConditions | Terraria.GameContent.Ambience.AmbienceServer | private |
_updatesUntilNextAttempt | Terraria.GameContent.Ambience.AmbienceServer | private |
AmbienceServer() | Terraria.GameContent.Ambience.AmbienceServer | inline |
FindPlayerThatCanSeeBackgroundAmbience(out Player player) | Terraria.GameContent.Ambience.AmbienceServer | inlineprivatestatic |
ForceEntitySpawn(AmbienceSpawnInfo info) | Terraria.GameContent.Ambience.AmbienceServer | inline |
IsCalmNight() | Terraria.GameContent.Ambience.AmbienceServer | inlineprivatestatic |
IsPlayerAtRightHeightForType(SkyEntityType type, Player plr) | Terraria.GameContent.Ambience.AmbienceServer | inlineprivate |
IsPlayerInAPlaceWhereTheyCanSeeAmbience(Player plr) | Terraria.GameContent.Ambience.AmbienceServer | inlineprivatestatic |
IsPlayerInAPlaceWhereTheyCanSeeAmbienceHell(Player plr) | Terraria.GameContent.Ambience.AmbienceServer | inlineprivatestatic |
IsPlayerInAPlaceWhereTheyCanSeeAmbienceSky(Player plr) | Terraria.GameContent.Ambience.AmbienceServer | inlineprivatestatic |
IsSunnyDay() | Terraria.GameContent.Ambience.AmbienceServer | inlineprivatestatic |
IsSunset() | Terraria.GameContent.Ambience.AmbienceServer | inlineprivatestatic |
MAXIMUM_SECONDS_BETWEEN_SPAWNS | Terraria.GameContent.Ambience.AmbienceServer | privatestatic |
MINIMUM_SECONDS_BETWEEN_SPAWNS | Terraria.GameContent.Ambience.AmbienceServer | privatestatic |
ResetSpawnTime() | Terraria.GameContent.Ambience.AmbienceServer | inline |
SpawnForcedEntities() | Terraria.GameContent.Ambience.AmbienceServer | inlineprivate |
SpawnForPlayer(Player player, SkyEntityType type) | Terraria.GameContent.Ambience.AmbienceServer | inlineprivate |
Update() | Terraria.GameContent.Ambience.AmbienceServer | inline |