Terraria
v1.4.4.9
Terraria source code documentation
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◆
TryOpenExisting()
static
bool
System.Threading.Mutex.TryOpenExisting
(
string
name
,
[NotNullWhen(true)] out
Mutex
?
result
)
inline
static
Definition at line
47
of file
Mutex.cs
.
48
{
49
return
OpenExistingWorker
(name, out result) ==
OpenExistingResult
.Success;
50
}
System.Threading.Mutex.OpenExistingWorker
static OpenExistingResult OpenExistingWorker(string name, out Mutex result)
Definition
Mutex.cs:70
System.Threading.OpenExistingResult
OpenExistingResult
Definition
OpenExistingResult.cs:4
References
System.Threading.Mutex.OpenExistingWorker()
.
System
Threading
Mutex
Generated by
1.10.0