Terraria v1.4.4.9
Terraria source code documentation
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◆ s_functionName

string [] System.Data.Function.s_functionName
staticpackage
Initial value:
= new string[39]
{
"Unknown", "Ascii", "Char", "CharIndex", "Difference", "Len", "Lower", "LTrim", "Patindex", "Replicate",
"Reverse", "Right", "RTrim", "Soundex", "Space", "Str", "Stuff", "Substring", "Upper", "IsNull",
"Iif", "Convert", "cInt", "cBool", "cDate", "cDbl", "cStr", "Abs", "Acos", "In",
"Trim", "Sum", "Avg", "Min", "Max", "Count", "StDev", "Var", "DateTimeOffset"
}

Definition at line 19 of file Function.cs.

20 {
21 "Unknown", "Ascii", "Char", "CharIndex", "Difference", "Len", "Lower", "LTrim", "Patindex", "Replicate",
22 "Reverse", "Right", "RTrim", "Soundex", "Space", "Str", "Stuff", "Substring", "Upper", "IsNull",
23 "Iif", "Convert", "cInt", "cBool", "cDate", "cDbl", "cStr", "Abs", "Acos", "In",
24 "Trim", "Sum", "Avg", "Min", "Max", "Count", "StDev", "Var", "DateTimeOffset"
25 };

Referenced by System.Data.AggregateNode.AggregateNode().