Terraria v1.4.4.9
Terraria source code documentation
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◆ IsConnected()

bool Terraria.RemoteClient.IsConnected ( )
inline

Definition at line 58 of file RemoteClient.cs.

59 {
60 if (Socket != null)
61 {
62 return Socket.IsConnected();
63 }
64 return false;
65 }

References Terraria.Net.Sockets.ISocket.IsConnected(), and Terraria.RemoteClient.Socket.

Referenced by Terraria.Netplay.StartListeningIfNeeded().