Terraria v1.4.4.9
Terraria source code documentation
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◆ WriteXmlNodeEqual()

void System.Xml.Serialization.XmlSerializationReaderCodeGen.WriteXmlNodeEqual ( string source,
string name,
string ns )
inlineprivate

Definition at line 1678 of file XmlSerializationReaderCodeGen.cs.

1679 {
1680 base.Writer.Write("(");
1681 if (name != null && name.Length > 0)
1682 {
1683 base.Writer.Write("(object) ");
1684 base.Writer.Write(source);
1685 base.Writer.Write(".LocalName == (object)");
1686 WriteID(name);
1687 base.Writer.Write(" && ");
1688 }
1689 base.Writer.Write("(object) ");
1690 base.Writer.Write(source);
1691 base.Writer.Write(".NamespaceURI == (object)");
1692 WriteID(ns);
1693 base.Writer.Write(")");
1694 }

References System.source, and System.Xml.Serialization.XmlSerializationReaderCodeGen.WriteID().

Referenced by System.Xml.Serialization.XmlSerializationReaderCodeGen.GenerateEncodedMembersElement(), System.Xml.Serialization.XmlSerializationReaderCodeGen.WriteAttributes(), and System.Xml.Serialization.XmlSerializationReaderCodeGen.WriteMemberElementsIf().