Terraria v1.4.4.9
Terraria source code documentation
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◆ WriteMemberText()

void System.Xml.Serialization.XmlSerializationReaderCodeGen.WriteMemberText ( Member anyText,
string elseString )
inlineprivate

Definition at line 2058 of file XmlSerializationReaderCodeGen.cs.

2059 {
2060 base.Writer.Write("else if (Reader.NodeType == ");
2061 base.Writer.Write(typeof(XmlNodeType).FullName);
2062 base.Writer.WriteLine(".Text || ");
2063 base.Writer.Write("Reader.NodeType == ");
2064 base.Writer.Write(typeof(XmlNodeType).FullName);
2065 base.Writer.WriteLine(".CDATA || ");
2066 base.Writer.Write("Reader.NodeType == ");
2067 base.Writer.Write(typeof(XmlNodeType).FullName);
2068 base.Writer.WriteLine(".Whitespace || ");
2069 base.Writer.Write("Reader.NodeType == ");
2070 base.Writer.Write(typeof(XmlNodeType).FullName);
2071 base.Writer.WriteLine(".SignificantWhitespace) {");
2072 base.Writer.Indent++;
2073 if (anyText != null)
2074 {
2076 }
2077 else
2078 {
2079 base.Writer.Write(elseString);
2080 base.Writer.WriteLine(";");
2081 }
2082 base.Writer.Indent--;
2083 base.Writer.WriteLine("}");
2084 }

References System.Xml.Dictionary, System.FullName, and System.Xml.Serialization.XmlSerializationReaderCodeGen.WriteText().

Referenced by System.Xml.Serialization.XmlSerializationReaderCodeGen.WriteMemberElements().