1174    {
 1175        int chest = Main.player[Main.myPlayer].chest;
 1176        if (chest == -1)
 1177        {
 1178            return;
 1179        }
 1180        Item[] 
item = Main.player[Main.myPlayer].bank.item;
 
 1181        if (chest == -3)
 1182        {
 1183            item = Main.player[Main.myPlayer].bank2.item;
 
 1184        }
 1185        if (chest == -4)
 1186        {
 1187            item = Main.player[Main.myPlayer].bank3.item;
 
 1188        }
 1189        if (chest == -5)
 1190        {
 1191            item = Main.player[Main.myPlayer].bank4.item;
 
 1192        }
 1193        if (chest > -1)
 1194        {
 1195            item = Main.chest[chest].item;
 
 1196        }
 1198        for (
int i = 0; 
i < 40; 
i++)
 
 1199        {
 1201        }
 1204        for (
int j = 0; 
j < 40; 
j++)
 
 1205        {
 1207        }
 1208        if (Main.netMode != 1 || Main.player[Main.myPlayer].chest <= -1)
 1209        {
 1210            return;
 1211        }
 1212        for (
int k = 0; 
k < 40; 
k++)
 
 1213        {
 1215            {
 1216                NetMessage.SendData(32, -1, -1, 
null, Main.player[Main.myPlayer].chest, 
k);
 
 1217            }
 1218        }
 1219    }
static void Sort(Item[] inv, params int[] ignoreSlots)