Terraria v1.4.4.9
Terraria source code documentation
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◆ Apply()

override bool Terraria.WorldBuilding.Actions.SetTile.Apply ( Point origin,
int x,
int y,
params object[] args )
inline

Definition at line 218 of file Actions.cs.

219 {
220 GenBase._tiles[x, y].Clear(~(TileDataType.Wiring | TileDataType.Actuator));
221 GenBase._tiles[x, y].type = _type;
222 GenBase._tiles[x, y].active(active: true);
223 if (_doFraming)
224 {
225 WorldUtils.TileFrame(x, y, _doNeighborFraming);
226 }
227 return UnitApply(origin, x, y, args);
228 }
bool UnitApply(Point origin, int x, int y, params object[] args)
Definition GenAction.cs:15

References Terraria.WorldBuilding.Actions.SetTile._doFraming, Terraria.WorldBuilding.Actions.SetTile._doNeighborFraming, Terraria.WorldBuilding.GenBase._tiles, Terraria.WorldBuilding.Actions.SetTile._type, Terraria.WorldBuilding.WorldUtils.TileFrame(), and Terraria.WorldBuilding.GenAction.UnitApply().