Terraria v1.4.4.9
Terraria source code documentation
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◆ ReadToEnd()

override string System.IO.StreamReader.ReadToEnd ( )
inlinevirtual

Reimplemented from System.IO.TextReader.

Reimplemented in System.IO.StreamReader.NullStreamReader.

Definition at line 390 of file StreamReader.cs.

391 {
394 StringBuilder stringBuilder = new StringBuilder(_charLen - _charPos);
395 do
396 {
397 stringBuilder.Append(_charBuffer, _charPos, _charLen - _charPos);
399 ReadBuffer();
400 }
401 while (_charLen > 0);
402 return stringBuilder.ToString();
403 }
virtual int ReadBuffer()
override string ToString()
StringBuilder Append(char value, int repeatCount)

References System.IO.StreamReader._charBuffer, System.IO.StreamReader._charLen, System.IO.StreamReader._charPos, System.Text.StringBuilder.Append(), System.IO.StreamReader.CheckAsyncTaskInProgress(), System.IO.StreamReader.ReadBuffer(), System.IO.StreamReader.ThrowIfDisposed(), and System.Text.StringBuilder.ToString().

Referenced by ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection._sendMsg(), ReLogic.Peripherals.RGB.SteelSeries.GameSenseConnection.SendJson(), and System.Runtime.Serialization.Json.JsonXmlDataContract.WriteJsonValueCore().