Terraria
v1.4.4.9
Terraria source code documentation
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◆
Name
override
string
System.Xml.Linq.XNodeReader.Name
get
Definition at line
153
of file
XNodeReader.cs
.
154
{
155
get
156
{
157
string
prefix
=
GetPrefix
();
158
if
(
prefix
.Length == 0)
159
{
160
return
_nameTable
.
Add
(
GetLocalName
());
161
}
162
return
_nameTable
.
Add
(
prefix
+
":"
+
GetLocalName
());
163
}
164
}
System.Xml.Linq.XNodeReader._nameTable
readonly XmlNameTable _nameTable
Definition
XNodeReader.cs:15
System.Xml.Linq.XNodeReader.GetLocalName
string GetLocalName()
Definition
XNodeReader.cs:398
System.Xml.Linq.XNodeReader.GetPrefix
string GetPrefix()
Definition
XNodeReader.cs:445
System.Xml.XmlNameTable.Add
string Add(char[] array, int offset, int length)
System.ExceptionArgument.prefix
@ prefix
System
Xml
Linq
XNodeReader
Generated by
1.10.0