Terraria v1.4.4.9
Terraria source code documentation
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◆ Name

override string System.Xml.Linq.XNodeReader.Name
get

Definition at line 153 of file XNodeReader.cs.

154 {
155 get
156 {
157 string prefix = GetPrefix();
158 if (prefix.Length == 0)
159 {
160 return _nameTable.Add(GetLocalName());
161 }
162 return _nameTable.Add(prefix + ":" + GetLocalName());
163 }
164 }
readonly XmlNameTable _nameTable
string Add(char[] array, int offset, int length)