Terraria
v1.4.4.9
Terraria source code documentation
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◆
XmlLang
override
string
System.Xml.Linq.XNodeReader.XmlLang
get
Definition at line
248
of file
XNodeReader.cs
.
249
{
250
get
251
{
252
if
(!
IsInteractive
)
253
{
254
return
string
.Empty;
255
}
256
XElement
xElement
=
GetElementInScope
();
257
if
(
xElement
!=
null
)
258
{
259
XName
name
= XNamespace.Xml.GetName(
"lang"
);
260
do
261
{
262
XAttribute
xAttribute
=
xElement
.Attribute(name);
263
if
(
xAttribute
!=
null
)
264
{
265
return
xAttribute
.Value;
266
}
267
xElement
=
xElement.parent
as
XElement;
268
}
269
while
(
xElement
!=
null
);
270
}
271
return
string
.Empty;
272
}
273
}
System.Xml.Linq.XNodeReader.GetElementInScope
XElement GetElementInScope()
Definition
XNodeReader.cs:1000
System.Xml.Linq.XNodeReader.IsInteractive
bool IsInteractive
Definition
XNodeReader.cs:368
System.Text.RegularExpressions.ExceptionArgument.name
@ name
System.Xml.ValueHandleType.Dictionary
@ Dictionary
System
Xml
Linq
XNodeReader
Generated by
1.10.0