Terraria v1.4.4.9
Terraria source code documentation
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◆ ServerLoop()

static void Terraria.Netplay.ServerLoop ( )
inlinestaticprivate

Definition at line 287 of file Netplay.cs.

288 {
289 int num = 0;
291 while (!Disconnect)
292 {
295 num = (num + 1) % 10;
296 Thread.Sleep((num == 0) ? 1 : 0);
297 }
299 }
static void Sleep(int millisecondsTimeout)
Definition Thread.cs:658
static bool Disconnect
Definition Netplay.cs:55
static void UpdateConnectedClients()
Definition Netplay.cs:301
static void StartListeningIfNeeded()
Definition Netplay.cs:341
static void StopBroadCasting()
Definition Netplay.cs:847
static void StartBroadCasting()
Definition Netplay.cs:837

References Terraria.Netplay.Disconnect, System.Threading.Thread.Sleep(), Terraria.Netplay.StartBroadCasting(), Terraria.Netplay.StartListeningIfNeeded(), Terraria.Netplay.StopBroadCasting(), and Terraria.Netplay.UpdateConnectedClients().

Referenced by Terraria.Netplay.StartServer().