Terraria v1.4.4.9
Terraria source code documentation
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◆ UpdateClientInMainThread()

static void Terraria.Netplay.UpdateClientInMainThread ( )
inlinestaticprivate

Definition at line 361 of file Netplay.cs.

362 {
363 if (Main.netMode == 1 && Connection.Socket.IsConnected() && !Connection.ServerWantsToRunCheckBytesInClientLoopThread && NetMessage.buffer[256].checkBytes)
364 {
365 NetMessage.CheckBytes();
366 }
367 }
static RemoteServer Connection
Definition Netplay.cs:39

References Terraria.NetMessage.buffer, Terraria.NetMessage.CheckBytes(), Terraria.Netplay.Connection, and Terraria.Main.netMode.

Referenced by Terraria.Netplay.UpdateInMainThread().