Terraria v1.4.4.9
Terraria source code documentation
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◆ TryCombiningIntoNearbyItems()

void Terraria.Item.TryCombiningIntoNearbyItems ( int i)
inline

Definition at line 48608 of file Item.cs.

48609 {
48610 bool flag = true;
48611 int num = type;
48612 if ((uint)(num - 71) <= 3u)
48613 {
48614 flag = false;
48615 }
48617 {
48618 flag = false;
48619 }
48620 if (playerIndexTheItemIsReservedFor == Main.myPlayer && flag)
48621 {
48623 }
48624 }
static bool[] NebulaPickup
Definition ItemID.cs:1058
int playerIndexTheItemIsReservedFor
Definition Item.cs:231
void CombineWithNearbyItems(int myItemIndex)
Definition Item.cs:49142

References Terraria.Item.CombineWithNearbyItems(), Terraria.Main.myPlayer, Terraria.ID.ItemID.Sets.NebulaPickup, Terraria.Item.playerIndexTheItemIsReservedFor, and Terraria.Item.type.

Referenced by Terraria.Item.UpdateItem().