Definition at line 49799 of file Item.cs.
49800 {
49801 int num = 0;
49805 {
49806 num = 399;
49809 }
49810 bool flag = false;
49812 {
49813 if (!Main.item[i].active && Main.timeItemSlotCannotBeReusedFor[i] == 0)
49814 {
49816 flag = true;
49817 break;
49818 }
49819 }
49820 if (!flag)
49821 {
49823 for (
int j = 0;
j < 400;
j++)
49824 {
49825 if (Main.timeItemSlotCannotBeReusedFor[
j] == 0 && !Main.item[
j].instanced && Main.item[
j].timeSinceItemSpawned >
num4)
49826 {
49827 num4 = Main.item[
j].timeSinceItemSpawned;
49829 flag = true;
49830 }
49831 }
49832 if (!flag)
49833 {
49834 for (
int k = 0;
k < 400;
k++)
49835 {
49836 if (Main.item[
k].timeSinceItemSpawned - Main.timeItemSlotCannotBeReusedFor[
k] >
num4)
49837 {
49838 num4 = Main.item[
k].timeSinceItemSpawned - Main.timeItemSlotCannotBeReusedFor[
k];
49840 }
49841 }
49842 }
49843 }
49845 }
References Terraria.Main.item, and Terraria.Main.timeItemSlotCannotBeReusedFor.
Referenced by Terraria.Item.NewItem().