Terraria v1.4.4.9
Terraria source code documentation
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◆ EvalConstant()

object System.Data.BinaryNode.EvalConstant ( )
inlineprivateinherited

Definition at line 187 of file BinaryNode.cs.

188 {
189 return Eval();
190 }
override object Eval()
Definition BinaryNode.cs:71

References System.Data.BinaryNode.Eval().

Referenced by System.Data.BinaryNode.Optimize().