Terraria v1.4.4.9
Terraria source code documentation
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◆ Eval() [2/4]

override object System.Data.BinaryNode.Eval ( DataRow row,
DataRowVersion version )
inlinepackage

Definition at line 77 of file BinaryNode.cs.

78 {
79 return EvalBinaryOp(_op, _left, _right, row, version, null);
80 }
object EvalBinaryOp(int op, ExpressionNode left, ExpressionNode right, DataRow row, DataRowVersion version, int[] recordNos)
ExpressionNode _left
Definition BinaryNode.cs:51
ExpressionNode _right
Definition BinaryNode.cs:53

References System.Data.BinaryNode._left, System.Data.BinaryNode._op, System.Data.BinaryNode._right, and System.Data.BinaryNode.EvalBinaryOp().