Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ IsASCIILetterOrDigit()

static bool System.DomainNameHelper.IsASCIILetterOrDigit ( char character,
ref bool notCanonical )
inlinestaticprivate

Definition at line 240 of file DomainNameHelper.cs.

241 {
242 switch (character)
243 {
244 case '0':
245 case '1':
246 case '2':
247 case '3':
248 case '4':
249 case '5':
250 case '6':
251 case '7':
252 case '8':
253 case '9':
254 case 'a':
255 case 'b':
256 case 'c':
257 case 'd':
258 case 'e':
259 case 'f':
260 case 'g':
261 case 'h':
262 case 'i':
263 case 'j':
264 case 'k':
265 case 'l':
266 case 'm':
267 case 'n':
268 case 'o':
269 case 'p':
270 case 'q':
271 case 'r':
272 case 's':
273 case 't':
274 case 'u':
275 case 'v':
276 case 'w':
277 case 'x':
278 case 'y':
279 case 'z':
280 return true;
281 case 'A':
282 case 'B':
283 case 'C':
284 case 'D':
285 case 'E':
286 case 'F':
287 case 'G':
288 case 'H':
289 case 'I':
290 case 'J':
291 case 'K':
292 case 'L':
293 case 'M':
294 case 'N':
295 case 'O':
296 case 'P':
297 case 'Q':
298 case 'R':
299 case 'S':
300 case 'T':
301 case 'U':
302 case 'V':
303 case 'W':
304 case 'X':
305 case 'Y':
306 case 'Z':
307 notCanonical = true;
308 return true;
309 default:
310 return false;
311 }
312 }

Referenced by System.DomainNameHelper.IsValid(), and System.DomainNameHelper.IsValidByIri().