Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ Update()

override void Terraria.GameContent.RGB.DrowningShader.Update ( float elapsedTime)
inlinevirtual

Reimplemented from ReLogic.Peripherals.RGB.ChromaShader.

Definition at line 10 of file DrowningShader.cs.

11 {
12 Player player = Main.player[Main.myPlayer];
13 _breath = (float)(player.breath * player.breathCDMax - player.breathCD) / (float)(player.breathMax * player.breathCDMax);
14 }

References Terraria.GameContent.RGB.DrowningShader._breath, Terraria.Player.breath, Terraria.Player.breathCD, Terraria.Player.breathCDMax, Terraria.Player.breathMax, Terraria.Main.myPlayer, and Terraria.Main.player.