Terraria v1.4.4.9
Terraria source code documentation
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◆ ContinueWhenAny() [5/8]

Task< TResult > System.Threading.Tasks.TaskFactory< TResult >.ContinueWhenAny ( Task[] tasks,
Func< Task, TResult > continuationFunction )
inline

Definition at line 698 of file TaskFactory.cs.

699 {
700 if (continuationFunction == null)
701 {
702 ThrowHelper.ThrowArgumentNullException(ExceptionArgument.continuationFunction);
703 }
705 }
static Task< TResult > ContinueWhenAnyImpl(Task[] tasks, Func< Task, TResult > continuationFunction, Action< Task > continuationAction, TaskContinuationOptions continuationOptions, CancellationToken cancellationToken, TaskScheduler scheduler)
readonly TaskContinuationOptions m_defaultContinuationOptions
readonly CancellationToken m_defaultCancellationToken

References System.continuationFunction, System.tasks, and System.ThrowHelper.ThrowArgumentNullException().