Terraria v1.4.4.9
Terraria source code documentation
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◆ Connect() [2/4]

void System.Net.Sockets.TcpClient.Connect ( IPAddress[] ipAddresses,
int port )
inline

Definition at line 311 of file TcpClient.cs.

312 {
313 Client.Connect(ipAddresses, port);
314 _family = Client.AddressFamily;
315 _active = true;
316 }

References System.Net.Sockets.TcpClient._active, and System.Net.Sockets.TcpClient._family.