Terraria v1.4.4.9
Terraria source code documentation
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◆ Connect() [3/4]

void System.Net.Sockets.TcpClient.Connect ( IPEndPoint remoteEP)
inline

Definition at line 299 of file TcpClient.cs.

300 {
302 if (remoteEP == null)
303 {
304 throw new ArgumentNullException("remoteEP");
305 }
306 Client.Connect(remoteEP);
307 _family = Client.AddressFamily;
308 _active = true;
309 }

References System.Net.Sockets.TcpClient._active, System.Net.Sockets.TcpClient._family, and System.Net.Sockets.TcpClient.ThrowIfDisposed().