Terraria v1.4.4.9
Terraria source code documentation
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◆ InitializeClientSocket()

void System.Net.Sockets.TcpClient.InitializeClientSocket ( )
inlineprivate

Definition at line 449 of file TcpClient.cs.

450 {
451 if (_family == AddressFamily.Unknown)
452 {
453 _clientSocket = new Socket(SocketType.Stream, ProtocolType.Tcp);
454 if (_clientSocket.AddressFamily == AddressFamily.InterNetwork)
455 {
456 _family = AddressFamily.InterNetwork;
457 }
458 }
459 else
460 {
461 _clientSocket = new Socket(_family, SocketType.Stream, ProtocolType.Tcp);
462 }
463 }
AddressFamily AddressFamily
Definition Socket.cs:748

References System.Net.Sockets.TcpClient._clientSocket, System.Net.Sockets.TcpClient._family, System.Net.Sockets.Socket.AddressFamily, and System.Net.Sockets.Socket.

Referenced by System.Net.Sockets.TcpClient.TcpClient(), and System.Net.Sockets.TcpClient.TcpClient().