Terraria v1.4.4.9
Terraria source code documentation
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◆ ToString() [10/14]

static string System.Xml.XmlConverter.ToString ( object value)
inlinestaticprivate

Definition at line 483 of file XmlConverter.cs.

484 {
485 if (value is int)
486 {
487 return ToString((int)value);
488 }
489 if (value is long)
490 {
491 return ToString((long)value);
492 }
493 if (value is float)
494 {
495 return ToString((float)value);
496 }
497 if (value is double)
498 {
499 return ToString((double)value);
500 }
501 if (value is decimal)
502 {
503 return ToString((decimal)value);
504 }
505 if (value is TimeSpan)
506 {
507 return ToString((TimeSpan)value);
508 }
509 if (value is UniqueId)
510 {
511 return ToString((UniqueId)value);
512 }
513 if (value is Guid)
514 {
515 return ToString((Guid)value);
516 }
517 if (value is ulong)
518 {
519 return ToString((ulong)value);
520 }
521 if (value is DateTime)
522 {
523 return ToString((DateTime)value);
524 }
525 if (value is bool)
526 {
527 return ToString((bool)value);
528 }
529 return value.ToString();
530 }

References System.Xml.Dictionary, System.ToString, and System.value.