Terraria v1.4.4.9
Terraria source code documentation
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◆ Resume()

void Terraria.Audio.ActiveSound.Resume ( )
inline

Definition at line 96 of file ActiveSound.cs.

97 {
98 if (Sound != null && Sound.State == SoundState.Paused)
99 {
100 Sound.Resume();
101 }
102 }
SoundEffectInstance Sound

References Terraria.Audio.ActiveSound.Sound.