Terraria v1.4.4.9
Terraria source code documentation
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◆ SetSavedLicenseKey()

override void System.ComponentModel.Design.DesigntimeLicenseContext.SetSavedLicenseKey ( Type type,
string key )
inlinevirtual

Reimplemented from System.ComponentModel.LicenseContext.

Definition at line 17 of file DesigntimeLicenseContext.cs.

18 {
19 if (type == null)
20 {
21 throw new ArgumentNullException("type");
22 }
23 _savedLicenseKeys[type.AssemblyQualifiedName] = key;
24 }

References System.ComponentModel.Design.DesigntimeLicenseContext._savedLicenseKeys, System.key, and System.type.