Terraria v1.4.4.9
Terraria source code documentation
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◆ DrawInterface_24_InterfaceLogic2()

static void Terraria.Main.DrawInterface_24_InterfaceLogic2 ( )
inlinestaticprivate

Definition at line 42502 of file Main.cs.

42503 {
42504 invAlpha += invDir * 0.2f;
42505 if (invAlpha > 240f)
42506 {
42507 invAlpha = 240f;
42508 invDir = -1f;
42509 }
42510 if (invAlpha < 180f)
42511 {
42512 invAlpha = 180f;
42513 invDir = 1f;
42514 }
42515 inventoryBack = new Microsoft.Xna.Framework.Color((byte)invAlpha, (byte)invAlpha, (byte)invAlpha, (byte)invAlpha);
42516 mouseText = false;
42517 rare = 0;
42518 }
static float invAlpha
Definition Main.cs:1382
static int rare
Definition Main.cs:2457
static Microsoft.Xna.Framework.Color inventoryBack
Definition Main.cs:2451
static bool mouseText
Definition Main.cs:2453
static float invDir
Definition Main.cs:1384

References Terraria.Main.invAlpha, Terraria.Main.invDir, Terraria.Main.inventoryBack, Terraria.Main.mouseText, and Terraria.Main.rare.

Referenced by Terraria.Main.SetupDrawInterfaceLayers().