Terraria v1.4.4.9
Terraria source code documentation
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◆ PrepareDrawnProjectileDrawing()

void Terraria.Main.PrepareDrawnProjectileDrawing ( Projectile proj)
inline

Definition at line 34622 of file Main.cs.

34623 {
34627 if (proj.isAPreviewDummy)
34628 {
34630 }
34632 }
static int GetProjectileDesiredShader(Projectile proj)
Definition Main.cs:20718
static Matrix Transform
Definition Main.cs:2771
static Matrix UIScaleMatrix
Definition Main.cs:2619
static Entity CurrentDrawnEntity
Definition Main.cs:221
void PrepareDrawnEntityDrawing(Entity entity, int intendedShader, Matrix? overrideMatrix)
Definition Main.cs:34634

References Terraria.Main.CurrentDrawnEntity, Terraria.Main.GetProjectileDesiredShader(), Terraria.Main.PrepareDrawnEntityDrawing(), Terraria.Main.Transform, Terraria.Main.UIScaleMatrix, and System.value.

Referenced by Terraria.Main.DrawProj_EmpressBlade(), and Terraria.Main.DrawProjDirect().