Terraria v1.4.4.9
Terraria source code documentation
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◆ quickAlpha()

static Microsoft.Xna.Framework.Color Terraria.Main.quickAlpha ( Microsoft::Xna::Framework::Color oldColor,
float Alpha )
inlinestatic

Definition at line 35174 of file Main.cs.

35175 {
35177 result.R = (byte)((float)(int)result.R * Alpha);
35178 result.G = (byte)((float)(int)result.G * Alpha);
35179 result.B = (byte)((float)(int)result.B * Alpha);
35180 result.A = (byte)((float)(int)result.A * Alpha);
35181 return result;
35182 }

References Microsoft.Xna.Framework.Color.A, Microsoft.Xna.Framework.Graphics.Alpha, Microsoft.Xna.Framework.Color.B, Microsoft.Xna.Framework.Color.G, and Microsoft.Xna.Framework.Color.R.

Referenced by Terraria.DataStructures.PlayerDrawHeadSet.BoringSetup().