Terraria v1.4.4.9
Terraria source code documentation
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◆ InitializeItemAnimations()

static void Terraria.Main.InitializeItemAnimations ( )
inlinestatic

Definition at line 3414 of file Main.cs.

3415 {
3416 for (int i = 0; i < itemAnimations.Length; i++)
3417 {
3418 itemAnimations[i] = null;
3419 }
3424 {
3425 PingPong = true
3426 });
3437 {
3438 NotActuallyAnimating = true
3439 });
3441 {
3442 NotActuallyAnimating = true
3443 });
3445 {
3446 NotActuallyAnimating = true
3447 });
3448 for (int j = 0; j < ItemID.Sets.IsFood.Length; j++)
3449 {
3450 if (ItemID.Sets.IsFood[j])
3451 {
3453 }
3454 }
3455 }
static bool[] IsFood
Definition ItemID.cs:233
static List< int > itemAnimationsRegistered
Definition Main.cs:1713
static void RegisterItemAnimation(int index, DrawAnimation animation)
Definition Main.cs:3405
static DrawAnimation[] itemAnimations
Definition Main.cs:1707

References System.Text.RegularExpressions.i, Terraria.ID.ItemID.Sets.IsFood, Terraria.Main.itemAnimations, Terraria.Main.itemAnimationsRegistered, System.Reflection.MaxValue, and Terraria.Main.RegisterItemAnimation().

Referenced by Terraria.Main.Initialize_AlmostEverything().