Terraria v1.4.4.9
Terraria source code documentation
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◆ OnSubmitServerPort()

static void Terraria.Main.OnSubmitServerPort ( string candidatePort)
inlinestaticprivate

Definition at line 48985 of file Main.cs.

48986 {
48987 Netplay.ListenPort = ushort.Parse(candidatePort);
48988 autoPass = false;
48989 Netplay.SetRemoteIPAsync(getIP, StartClientGameplay);
48990 menuMode = 14;
48991 statusText = Language.GetTextValue("Net.ConnectingTo", getIP);
48992 }
static string GetTextValue(string key)
Definition Language.cs:15
static void StartClientGameplay()
Definition Main.cs:45207
static bool autoPass
Definition Main.cs:2507
static string getIP
Definition Main.cs:2087
static int menuMode
Definition Main.cs:2379
static string statusText
Definition Main.cs:1258

References Terraria.Main.autoPass, Terraria.Main.getIP, Terraria.Localization.Language.GetTextValue(), Terraria.Main.menuMode, Terraria.Netplay.SetRemoteIPAsync(), Terraria.Main.StartClientGameplay(), and Terraria.Main.statusText.

Referenced by Terraria.Main.DrawMenu().