Terraria v1.4.4.9
Terraria source code documentation
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◆ TrySyncingItemArray()

static void Terraria.Main.TrySyncingItemArray ( ref bool syncedAnyInventoryContents,
Item[] my,
Item[] other,
int slotOffset )
inlinestaticprivate

Definition at line 16514 of file Main.cs.

16515 {
16516 for (int i = 0; i < my.Length; i++)
16517 {
16518 if (my[i].IsNotTheSameAs(other[i]))
16519 {
16521 NetMessage.SendData(5, -1, -1, null, myPlayer, slotOffset + i, (int)my[i].prefix);
16522 }
16523 }
16524 }
static int myPlayer
Definition Main.cs:1801

References System.Text.RegularExpressions.i, Terraria.Main.myPlayer, System.other, System.prefix, and Terraria.NetMessage.SendData().

Referenced by Terraria.Main.TrySyncingMyPlayer().