9 {
11 float flySpeedOverride = 3f;
12 float flySpeedOverride2 = 6f;
13 float flySpeedOverride3 = 6.25f;
14 float flySpeedOverride4 = 6.5f;
15 float flySpeedOverride5 = 6.75f;
16 float flySpeedOverride6 = 7f;
17 float flySpeedOverride7 = 7.5f;
18 float flySpeedOverride8 = 8f;
19 float flySpeedOverride9 = 9f;
20 int flyTime = 25;
21 int flyTime2 = 100;
22 int flyTime3 = 130;
23 int flyTime4 = 150;
24 int flyTime5 = 160;
25 int flyTime6 = 170;
26 int flyTime7 = 180;
27 int flyTime8 = 150;
45 array[22] =
new WingStats(flyTime6, flySpeedOverride4, 1f, hasHoldDownHoverFeatures: true, 10f, 10f);
51 array[45] =
new WingStats(flyTime7, flySpeedOverride8, 4.5f, hasHoldDownHoverFeatures: true, 16f, 16f);
52 array[37] =
new WingStats(flyTime4, flySpeedOverride6, 2.5f, hasHoldDownHoverFeatures: true, 12f, 12f);
54 new WingStats(flyTime4, flySpeedOverride2, 2.5f, hasHoldDownHoverFeatures: true, 12f, 12f);
57 array[30] =
new WingStats(flyTime7, flySpeedOverride4, 1.5f, hasHoldDownHoverFeatures: true, 12f, 12f);
58 array[31] =
new WingStats(flyTime7, flySpeedOverride4, 1.5f, hasHoldDownHoverFeatures: true, 12f, 12f);
60 ArmorIDs.Wing.Sets.Stats =
array;
61 }
static readonly int Count