35 SDL.SDL_SetWindowTitle(window.Handle, title);
static bool GetConsoleMode(IntPtr hConsoleHandle, out ConsoleMode lpMode)
static IntPtr GetDC(IntPtr hWnd)
static int GetDeviceCaps(IntPtr hdc, DeviceCap nIndex)
static IntPtr GetStdHandle(StdHandleType nStdHandle)
static bool SetConsoleMode(IntPtr hConsoleHandle, ConsoleMode dwMode)
static void HideConsole()
static bool FlashWindowEx(ref FlashInfo flashInfo)
void SetQuickEditEnabled(bool enabled)
void SetUnicodeTitle(GameWindow window, string title)
void StartFlashingIcon(GameWindow window)
void StopFlashingIcon(GameWindow window)
static FlashInfo CreateStop(IntPtr hWnd)
static FlashInfo CreateStart(IntPtr hWnd)
static readonly IntPtr Zero