Terraria v1.4.4.9
Terraria source code documentation
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◆ IsValid() [1/2]

override bool System.ComponentModel.NullableConverter.IsValid ( ITypeDescriptorContext? context,
object value )
inlinevirtual

Reimplemented from System.ComponentModel.TypeConverter.

Definition at line 182 of file NullableConverter.cs.

183 {
184 if (UnderlyingTypeConverter != null)
185 {
186 if (value == null)
187 {
188 return true;
189 }
190 return UnderlyingTypeConverter.IsValid(context, value);
191 }
192 return base.IsValid(context, value);
193 }

References System.ComponentModel.TypeConverter.IsValid(), System.ComponentModel.NullableConverter.UnderlyingTypeConverter, and System.value.