Terraria v1.4.4.9
Terraria source code documentation
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◆ m_stateFlags [2/2]

volatile int System.Threading.Tasks.Task< TResult >.m_stateFlags
packageinherited

Definition at line 954 of file Task.cs.

Referenced by System.Threading.Tasks.Task< TResult >.Task(), System.Threading.Tasks.Task< TResult >.Task(), System.Threading.Tasks.Task< TResult >.AtomicStateUpdate(), System.Threading.Tasks.Task< TResult >.AtomicStateUpdate(), System.Threading.Tasks.Task< TResult >.AtomicStateUpdateSlow(), System.Threading.Tasks.Task< TResult >.CancellationCleanupLogic(), System.Threading.Tasks.Task< TResult >.DangerousSetResult(), System.Threading.Tasks.Task< TResult >.Dispose(), System.Threading.Tasks.Task< TResult >.ExecuteEntryCancellationRequestedOrCanceled(), System.Threading.Tasks.Task< TResult >.ExecuteEntryUnsafe(), System.Threading.Tasks.Task< TResult >.FinishStageTwo(), System.Threading.Tasks.Task< TResult >.FireTaskScheduledIfNeeded(), System.Threading.Tasks.Task< TResult >.InternalCancel(), System.Threading.Tasks.Task< TResult >.InternalCancelContinueWithInitialState(), System.Threading.Tasks.Task< TResult >.InternalRunSynchronously(), System.Threading.Tasks.Task< TResult >.NotifyParentIfPotentiallyAttachedTask(), System.Threading.Tasks.Task< TResult >.RunContinuations(), System.Threading.Tasks.Task< TResult >.ScheduleAndStart(), System.Threading.Tasks.Task< TResult >.SetCancellationAcknowledged(), System.Threading.Tasks.Task< TResult >.SetNotificationForWaitCompletion(), System.Threading.Tasks.Task< TResult >.Start(), System.Threading.Tasks.Task< TResult >.TaskConstructorCore(), System.Threading.Tasks.Task< TResult >.TrySetResult(), and System.Threading.Tasks.Task< TResult >.UpdateExceptionObservedStatus().