Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ Join()

void Terraria.Social.WeGame.Lobby.Join ( RailID local_peer,
RailID remote_peer )
inline

Definition at line 99 of file Lobby.cs.

100 {
101 if (State != 0)
102 {
103 WeGameHelper.WriteDebugString("Lobby connection attempted while already in a lobby. This should never happen?");
104 }
105 else
106 {
107 State = LobbyState.Connecting;
108 }
109 }

References Terraria.Social.WeGame.WeGameHelper.WriteDebugString().