Terraria v1.4.4.9
Terraria source code documentation
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◆ Skip()

override void System.Xml.XmlBaseReader.Skip ( )
inlinevirtualinherited

Reimplemented from System.Xml.XmlReader.

Definition at line 2847 of file XmlBaseReader.cs.

2848 {
2849 if (_node.ReadState != ReadState.Interactive)
2850 {
2851 return;
2852 }
2853 if ((_node.NodeType == XmlNodeType.Element || MoveToElement()) && !IsEmptyElement)
2854 {
2855 int depth = Depth;
2856 while (Read() && depth < Depth)
2857 {
2858 }
2859 if (_node.NodeType == XmlNodeType.EndElement)
2860 {
2861 Read();
2862 }
2863 }
2864 else
2865 {
2866 Read();
2867 }
2868 }
override bool MoveToElement()

References System.Xml.XmlBaseReader._node, System.Xml.XmlBaseReader.Depth, System.Xml.XmlBaseReader.IsEmptyElement, System.Xml.XmlBaseReader.MoveToElement(), System.Xml.XmlBaseReader.XmlNode.NodeType, System.Xml.XmlReader.Read(), and System.Xml.XmlBaseReader.XmlNode.ReadState.