Terraria
v1.4.4.9
Terraria source code documentation
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ICommand.cs
Go to the documentation of this file.
1
using
System.ComponentModel
;
2
using
System.Runtime.CompilerServices
;
3
using
System.Windows.Markup
;
4
5
namespace
System.Windows.Input
;
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[TypeForwardedFrom(
"PresentationCore, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"
)]
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[
TypeConverter
(
"System.Windows.Input.CommandConverter, PresentationFramework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, Custom=null"
)]
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[ValueSerializer(
"System.Windows.Input.CommandValueSerializer, PresentationFramework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, Custom=null"
)]
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public
interface
ICommand
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{
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event
EventHandler?
CanExecuteChanged
;
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bool
CanExecute
(
object
? parameter);
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void
Execute
(
object
? parameter);
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}
System.ComponentModel.TypeConverter
Definition
TypeConverter.cs:9
System.Windows.Input.ICommand.CanExecuteChanged
EventHandler? CanExecuteChanged
Definition
ICommand.cs:12
System.Windows.Input.ICommand.CanExecute
bool CanExecute(object? parameter)
System.Windows.Input.ICommand.Execute
void Execute(object? parameter)
System.Windows.Input.ICommand
Definition
ICommand.cs:11
System.ComponentModel
Definition
ColumnAttribute.cs:3
System.Runtime.CompilerServices
Definition
NullablePublicOnlyAttribute.cs:3
System.Windows.Input
Definition
ICommand.cs:5
System.Windows.Markup
Definition
ValueSerializerAttribute.cs:4
source
System.ObjectModel
System.Windows.Input
ICommand.cs
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