Terraria v1.4.4.9
Terraria source code documentation
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System.Globalization.IdnMapping Member List

This is the complete list of members for System.Globalization.IdnMapping, including all inherited members.

_allowUnassignedSystem.Globalization.IdnMappingprivate
_useStd3AsciiRulesSystem.Globalization.IdnMappingprivate
Adapt(int delta, int numpoints, bool firsttime)System.Globalization.IdnMappinginlineprivatestatic
AllowUnassignedSystem.Globalization.IdnMapping
Basic(uint cp)System.Globalization.IdnMappinginlineprivatestatic
CheckInvalidIdnCharacters(char *s, int count, uint flags, string paramName)System.Globalization.IdnMappinginlineprivatestatic
DecodeDigit(char cp)System.Globalization.IdnMappinginlineprivatestatic
EncodeBasic(char bcp)System.Globalization.IdnMappinginlineprivatestatic
EncodeDigit(int d)System.Globalization.IdnMappinginlineprivatestatic
Equals([NotNullWhen(true)] object? obj)System.Globalization.IdnMappinginline
GetAscii(string unicode)System.Globalization.IdnMappinginline
GetAscii(string unicode, int index)System.Globalization.IdnMappinginline
GetAscii(string unicode, int index, int count)System.Globalization.IdnMappinginline
GetAsciiInvariant(string unicode, int index, int count)System.Globalization.IdnMappinginlineprivate
GetHashCode()System.Globalization.IdnMappinginline
GetStringForOutput(string originalString, char *input, int inputLength, char *output, int outputLength)System.Globalization.IdnMappinginlineprivatestatic
GetUnicode(string ascii)System.Globalization.IdnMappinginline
GetUnicode(string ascii, int index)System.Globalization.IdnMappinginline
GetUnicode(string ascii, int index, int count)System.Globalization.IdnMappinginline
GetUnicodeInvariant(string ascii, int index, int count)System.Globalization.IdnMappinginlineprivate
HasUpperCaseFlag(char punychar)System.Globalization.IdnMappinginlineprivatestatic
IcuFlagsSystem.Globalization.IdnMappingprivate
IcuGetAsciiCore(string unicodeString, char *unicode, int count)System.Globalization.IdnMappinginlineprivate
IcuGetUnicodeCore(string asciiString, char *ascii, int count)System.Globalization.IdnMappinginlineprivate
IcuGetUnicodeCore(string asciiString, char *ascii, int count, uint flags, char *output, int outputLength, bool reattempt)System.Globalization.IdnMappinginlineprivate
IsDot(char c)System.Globalization.IdnMappinginlineprivatestatic
IsSupplementary(int cTest)System.Globalization.IdnMappinginlineprivatestatic
NlsFlagsSystem.Globalization.IdnMappingprivate
NlsGetAsciiCore(string unicodeString, char *unicode, int count)System.Globalization.IdnMappinginlineprivate
NlsGetAsciiCore(string unicodeString, char *unicode, int count, uint flags, char *output, int outputLength)System.Globalization.IdnMappinginlineprivatestatic
NlsGetUnicodeCore(string asciiString, char *ascii, int count)System.Globalization.IdnMappinginlineprivate
NlsGetUnicodeCore(string asciiString, char *ascii, int count, uint flags, char *output, int outputLength)System.Globalization.IdnMappinginlineprivatestatic
PunycodeDecode(string ascii)System.Globalization.IdnMappinginlineprivatestatic
PunycodeEncode(string unicode)System.Globalization.IdnMappinginlineprivatestatic
s_dotSeparatorsSystem.Globalization.IdnMappingprivatestatic
ThrowForZeroLength(bool unicode)System.Globalization.IdnMappinginlineprivatestatic
UseStd3AsciiRulesSystem.Globalization.IdnMapping
ValidateStd3(char c, bool bNextToDot)System.Globalization.IdnMappinginlineprivatestatic
ValidateStd3AndAscii(string unicode, bool bUseStd3, bool bCheckAscii)System.Globalization.IdnMappinginlineprivatestatic