Terraria v1.4.4.9
Terraria source code documentation
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◆ UpdateProgressDisplay()

static void Terraria.Liquid.UpdateProgressDisplay ( int verbose,
int minY,
int maxY,
int y )
inlinestaticprivate

Definition at line 426 of file Liquid.cs.

427 {
428 if (verbose > 0)
429 {
430 float num = (float)(maxY - y) / (float)(maxY - minY + 1);
431 num /= (float)verbose;
432 Main.statusText = Lang.gen[27].Value + " " + (int)(num * 100f + 1f) + "%";
433 }
434 else if (verbose < 0)
435 {
436 float num2 = (float)(maxY - y) / (float)(maxY - minY + 1);
437 num2 /= (float)(-verbose);
438 Main.statusText = Lang.gen[18].Value + " " + (int)(num2 * 100f + 1f) + "%";
439 }
440 }

References Terraria.Lang.gen, and Terraria.Liquid.y.

Referenced by Terraria.Liquid.QuickWater().