Terraria v1.4.4.9
Terraria source code documentation
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◆ Send() [4/6]

int System.Net.Sockets.UdpClient.Send ( ReadOnlySpan< byte > datagram)
inline

Definition at line 713 of file UdpClient.cs.

714 {
716 if (!_active)
717 {
719 }
720 return Client.Send(datagram, SocketFlags.None);
721 }
static string net_notconnected
Definition SR.cs:24
Definition SR.cs:7

References System.Net.Sockets.UdpClient._active, System.SR.net_notconnected, and System.Net.Sockets.UdpClient.ThrowIfDisposed().