Terraria v1.4.4.9
Terraria source code documentation
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◆ TimeZoneInfo() [1/3]

System.TimeZoneInfo.TimeZoneInfo ( string id,
TimeSpan baseUtcOffset,
string displayName,
string standardDisplayName,
string daylightDisplayName,
AdjustmentRule[] adjustmentRules,
bool disableDaylightSavingTime,
bool hasIanaId = false )
inlineprivate

Definition at line 1469 of file TimeZoneInfo.cs.

1470 {
1472 _id = id;
1479 HasIanaId = _id.Equals("UTC", StringComparison.OrdinalIgnoreCase) || hasIanaId;
1480 }
readonly bool _supportsDaylightSavingTime
readonly TimeSpan _baseUtcOffset
readonly string _standardDisplayName
readonly string _displayName
readonly string _daylightDisplayName
readonly AdjustmentRule[] _adjustmentRules
readonly string _id
static void ValidateTimeZoneInfo(string id, TimeSpan baseUtcOffset, AdjustmentRule[] adjustmentRules, out bool adjustmentRulesSupportDst)

References System.TimeZoneInfo._adjustmentRules, System.TimeZoneInfo._baseUtcOffset, System.TimeZoneInfo._daylightDisplayName, System.TimeZoneInfo._displayName, System.TimeZoneInfo._id, System.TimeZoneInfo._standardDisplayName, System.TimeZoneInfo._supportsDaylightSavingTime, System.Runtime.Serialization.Dictionary, System.TimeZoneInfo.HasIanaId, and System.TimeZoneInfo.ValidateTimeZoneInfo().

Referenced by System.TimeZoneInfo.CreateCustomTimeZone(), System.TimeZoneInfo.CreateCustomTimeZone(), System.TimeZoneInfo.CachedData.CreateLocal(), System.TimeZoneInfo.StringSerializer.GetDeserializedTimeZoneInfo(), System.TimeZoneInfo.GetLocalTimeZoneFromWin32Data(), System.TimeZoneInfo.TryGetTimeZone(), System.TimeZoneInfo.TryGetTimeZoneFromLocalMachine(), System.TimeZoneInfo.TryGetTimeZoneFromLocalMachine(), and System.TimeZoneInfo.TryGetTimeZoneUsingId().