Terraria
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StateChangeEventArgs.cs
Go to the documentation of this file.
1
namespace
System.Data
;
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3
public
sealed
class
StateChangeEventArgs
:
EventArgs
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{
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private
readonly
ConnectionState
_originalState
;
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private
readonly
ConnectionState
_currentState
;
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public
ConnectionState
CurrentState
=>
_currentState
;
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public
ConnectionState
OriginalState
=>
_originalState
;
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public
StateChangeEventArgs
(
ConnectionState
originalState,
ConnectionState
currentState)
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{
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_originalState
= originalState;
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_currentState
= currentState;
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}
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}
System.Data.StateChangeEventArgs._originalState
readonly ConnectionState _originalState
Definition
StateChangeEventArgs.cs:5
System.Data.StateChangeEventArgs.OriginalState
ConnectionState OriginalState
Definition
StateChangeEventArgs.cs:11
System.Data.StateChangeEventArgs.StateChangeEventArgs
StateChangeEventArgs(ConnectionState originalState, ConnectionState currentState)
Definition
StateChangeEventArgs.cs:13
System.Data.StateChangeEventArgs._currentState
readonly ConnectionState _currentState
Definition
StateChangeEventArgs.cs:7
System.Data.StateChangeEventArgs.CurrentState
ConnectionState CurrentState
Definition
StateChangeEventArgs.cs:9
System.Data.StateChangeEventArgs
Definition
StateChangeEventArgs.cs:4
System.EventArgs
Definition
EventArgs.cs:8
System.Data.ConnectionState
ConnectionState
Definition
ConnectionState.cs:5
System.Data
Definition
ADP.cs:12
source
System.Data.Common
System.Data
StateChangeEventArgs.cs
Generated by
1.10.0