Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ NextBytes()

virtual void Terraria.Utilities.UnifiedRandom.NextBytes ( byte[] buffer)
inlinevirtual

Definition at line 141 of file UnifiedRandom.cs.

142 {
143 if (buffer == null)
144 {
145 throw new ArgumentNullException("buffer");
146 }
147 for (int i = 0; i < buffer.Length; i++)
148 {
149 buffer[i] = (byte)(InternalSample() % 256);
150 }
151 }

References System.buffer, and Terraria.Utilities.UnifiedRandom.InternalSample().