1347 {
1348 CallSite<Action<CallSite, T0, T1, T2, T3, T4, T5, T6>> callSite = (
CallSite<Action<CallSite, T0, T1, T2, T3, T4, T5, T6>>)site;
1349 Action<CallSite, T0, T1, T2, T3, T4, T5, T6> target = callSite.
Target;
1351 Action<CallSite, T0, T1, T2, T3, T4, T5, T6>[] rules;
1352 Action<CallSite, T0, T1, T2, T3, T4, T5, T6>
action;
1353 if ((rules =
CallSiteOps.GetRules(callSite)) !=
null)
1354 {
1355 for (
int i = 0;
i < rules.Length;
i++)
1356 {
1358 if ((
object)
action != target)
1359 {
1360 callSite.Target =
action;
1361 action(site, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
1363 {
1366 return;
1367 }
1369 }
1370 }
1371 }
1374 for (int j = 0; j < rules.Length; j++)
1375 {
1376 action = (callSite.Target = rules[j]);
1377 try
1378 {
1379 action(site, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
1381 {
1383 return;
1384 }
1385 }
1386 finally
1387 {
1389 {
1392 }
1393 }
1395 }
1397 object[] args = new object[7] { arg0, arg1, arg2, arg3, arg4, arg5, arg6 };
1398 while (true)
1399 {
1400 callSite.Target = target;
1401 action = (callSite.Target = callSite.
Binder.BindCore(callSite, args));
1402 try
1403 {
1404 action(site, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
1406 {
1408 break;
1409 }
1410 }
1411 finally
1412 {
1414 {
1416 }
1417 }
1419 }
1420 }
static bool GetMatch(CallSite site)
static void ClearMatch(CallSite site)
void ReleaseMatchmaker(CallSite matchMaker)