Terraria v1.4.4.9
Terraria source code documentation
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◆ MoveNext()

Definition at line 2383 of file Enumerable.cs.

2384 {
2385 int num = _state - 1;
2386 if ((uint)num <= (uint)(_maxIndexInclusive - _minIndexInclusive) && num < _source.Count - _minIndexInclusive)
2387 {
2389 _state++;
2390 return true;
2391 }
2392 Dispose();
2393 return false;
2394 }
readonly Func< TSource, TResult > _selector

References System.Linq.Enumerable.Iterator< TResult >._current, System.Linq.Enumerable.SelectListPartitionIterator< TSource, TResult >._maxIndexInclusive, System.Linq.Enumerable.SelectListPartitionIterator< TSource, TResult >._minIndexInclusive, System.Linq.Enumerable.SelectListPartitionIterator< TSource, TResult >._selector, System.Linq.Enumerable.SelectListPartitionIterator< TSource, TResult >._source, System.Linq.Enumerable.Iterator< TResult >._state, and System.Linq.Enumerable.Iterator< TResult >.Dispose().