Terraria v1.4.4.9
Terraria source code documentation
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◆ ParseCharRefInline()

int System.Xml.XmlTextReaderImpl.ParseCharRefInline ( int startPos,
out int charCount,
out EntityType entityType )
inlineprivate

Definition at line 6581 of file XmlTextReaderImpl.cs.

6582 {
6583 if (_ps.chars[startPos + 1] == '#')
6584 {
6586 }
6587 charCount = 1;
6588 entityType = EntityType.CharacterNamed;
6589 return ParseNamedCharRefInline(startPos, expand: true, null);
6590 }
int ParseNamedCharRefInline(int startPos, bool expand, StringBuilder internalSubsetBuilder)
int ParseNumericCharRefInline(int startPos, bool expand, StringBuilder internalSubsetBuilder, out int charCount, out EntityType entityType)

References System.Xml.XmlTextReaderImpl._ps, System.charCount, System.Xml.XmlTextReaderImpl.ParsingState.chars, System.Xml.Dictionary, System.Xml.XmlTextReaderImpl.ParseNamedCharRefInline(), and System.Xml.XmlTextReaderImpl.ParseNumericCharRefInline().

Referenced by System.Xml.XmlTextReaderImpl.ParseText(), and System.Xml.XmlTextReaderImpl.ParseTextAsync_ParseEntity().