Terraria v1.4.4.9
Terraria source code documentation
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System.IO.TextReader Member List

This is the complete list of members for System.IO.TextReader, including all inherited members.

Close()System.IO.TextReaderinlinevirtual
Dispose()System.IO.TextReaderinline
Dispose(bool disposing)System.IO.TextReaderinlineprotectedvirtual
GetLifetimeService()System.MarshalByRefObjectinline
InitializeLifetimeService()System.MarshalByRefObjectinlinevirtual
MemberwiseClone(bool cloneIdentity)System.MarshalByRefObjectinlineprotected
NullSystem.IO.TextReaderstatic
Peek()System.IO.TextReaderinlinevirtual
Read()System.IO.TextReaderinlinevirtual
Read(char[] buffer, int index, int count)System.IO.TextReaderinlinevirtual
Read(Span< char > buffer)System.IO.TextReaderinlinevirtual
ReadAsync(char[] buffer, int index, int count)System.IO.TextReaderinlinevirtual
ReadAsync(Memory< char > buffer, CancellationToken cancellationToken=default(CancellationToken))System.IO.TextReaderinlinevirtual
ReadAsyncInternal(Memory< char > buffer, CancellationToken cancellationToken)System.IO.TextReaderinlinepackagevirtual
ReadBlock(char[] buffer, int index, int count)System.IO.TextReaderinlinevirtual
ReadBlock(Span< char > buffer)System.IO.TextReaderinlinevirtual
ReadBlockAsync(char[] buffer, int index, int count)System.IO.TextReaderinlinevirtual
ReadBlockAsync(Memory< char > buffer, CancellationToken cancellationToken=default(CancellationToken))System.IO.TextReaderinlinevirtual
ReadBlockAsyncInternal(Memory< char > buffer, CancellationToken cancellationToken)System.IO.TextReaderinlinepackage
ReadLine()System.IO.TextReaderinlinevirtual
ReadLineAsync()System.IO.TextReaderinlinevirtual
ReadToEnd()System.IO.TextReaderinlinevirtual
ReadToEndAsync()System.IO.TextReaderinlinevirtual
Synchronized(TextReader reader)System.IO.TextReaderinlinestatic